#ifndef GLAllInOne_H
#define GLAllInOne_H

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/string_cast.hpp>

#pragma comment(lib,"opengl32.lib")
#pragma comment(lib,"glfw3.lib")

#endif

